Useless since unactivable in multiplayer and chat unactivable in singleplayer. I don't have the game personally but I know a lot about it. x = The X position of the entity. Necessary for advisors. skill = The skill of the leader. Uses a special interface displaying the current operative portrait. str_damage = The percentage of damage done to units to strength in particular. airforce_intel = How much airforce intel to add. An effect block executed for the breakaway country. Dismantles the faction of the current scope. Limits the selection of units on which the modifiers can apply on to those that have the sub-unit in a composition. Removes one trait and adds another. Optional.cannot_retreat_while_attacking = The bonus to grant. Starts a production line for the specified equipment for the current scope. In total, the probability for an option to be picked is equal to the weight of the option divided by the sum of all weights. amount = How much decryption to add in flat numbers. and our Those save files should look the same. Plays an audio track for the specified country only. The current scope guarantees the target country. If there are special characters in the folder path, this won't work. cost_reduction = Percentage of cost reduced. Removes a country leader role from a character. Both traits require defining this to work properly. z = The Z position of the entity. In the new Hearts of Iron 4 expansion, man the guns, it should be possible to take over leadership of a faction. Enables resistance for the scoped state when the occupier is the specified country. Locks all division templates for the current scope. Triggers that must be met in order to gain experience that'd make assigning this trait possible. Frees one random captured operative or all of them. allow_spawning_on_enemy_provs = yesAllows the units to be created on provinces owned by the enemy. There are 3 ways to edit the tooltip within an effect block: For example, this sample focus' completion reward utilises all three: In this case, send_event_to_subjects_tt and reject_war_tt are localisation keys defined within any /Hearts of Iron IV/localisation/english/*_l_english.yml file encoded with UTF-8-BOM, assuming the English language. I can't seem to find any console commands that allow me to add traits like "panzer leader" to a general rather than having him fight for weeks until he eventually earns the trait. If the character shouldn't do anything until later, then it can have no roles defined, with one getting added later on via an effect. Each file in there contains localisation keys with values that actually appear in-game assigned to them. Cannot be randomly selected. Executes contained effects on a random country that meets the limit and borders the country this is contained in. Ideology groups are: 'f' (fascism), 'd' (democratic), 'n' (neutrality) and 'c' (communism). Without transfering troops, the annexed country's divisions' equipment is lost. Optional. Pushes the balance of power towards one side. Generic characters are typically created within /Hearts of Iron IV/history/general/*.txt files by using the generate_character effect, although it is to be noted that that folder is merely an effect block executed before startup, so other effects can be used there too. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. The experience required in order to assign this trait to a unit leader. Grants the specified country a license to produce the specified equipment from the current scope. Writes Texture info to application debug log, spawnactor [] [] [ OPTIONAL], Spawns an actor with an optional animation, Toggles the debug info in province tooltip. delete_units can be used if deleting all units of a specific template. Use modify_character_flag instead. Retires and removes the country leader of the ideology party for the current scope. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. score_factor = / The fraction of the total score awarded to the winners compared to regular victory. Executes contained effects on a random state that meets the limit and is owned and controlled by the country this is contained in. Optional. Deprecated. Modifies the specified technology sharing group. Fires the specified event for the operative. Adds an exact freedom score modifier to the current scope. Also grants the name of the sprite and the interface element the player is hovering on, allowing to find the location of the image by. Used in the province scope.id = Affect the specified province. 2019, frameAnimatedSpriteType instead of a regular spriteType, start_civil_war effect for keeping unit leaders, special modifiers type that can be used in ideas, The list of skills defined for unit leaders earlier in the page, https://hoi4.paradoxwikis.com/index.php?title=Character_modding&oldid=60520, Play EU4 Leader Command General Information This command creates a general (military leader) with the specified fire, shock, maneuver and siege characteristics for the specified country. Adds to the current war support value for the current scope. resources = { <> }The resources to which give resource rights to. You can reverse this behaviour by including the following line in the decision block: This is only for decisions. A character has an advisor role added by defining one within the advisor = { } block. Adds the specified resource in the specified amount to the current state. all_provinces = yes Start game, load save game, use gain_xp command, enjoy. available_to_spy_master = Whether the operative can be recruited by the spy master. Optional, defaults to being the same as size. Optional.str_damage_multiplier = The bonus to grant. However, operatives are not considered characters and are still created with the create_operative_leader effect. Optional. There should be a button right next to it called "dismantle faction" or somethling like that. owner = The owner of the division. resource = The resource to add.amount = The amount of resource to add. They are usually joined by Japan leading the Greater East Asian Co-Prosperity Sphere, and China leading the Chinese United Front. Defaults to 10 million if the number isn't specified. division_names_group = If you want the game to choose between effect blocks, random_list can be used instead. folder = naval_folderThe folder to steal from. army_ratio = The size of the land army that the breakaway country gets. Optional, 0 by default. Now use 'add_latest_equipment 1000 Matilda LP Mk. Used in the province scope.limit_to_naval_base = Affect naval base provinces. Hi modder, Im new here!So I am making a new mod for Siam about the minor taking power.How can I change party leader? Removes the specified mission for the current scope. Defining an ID is unnecessary in most cases, as there are alternatives to any usage of an ID. Executes contained effects on a random country that meets the limit and has any core states controlled by the country this is contained in. all = Whether to free all operatives or not (Defaults to no). ws [<amount>] ws 50. legacy_id = The legacy ID used for the unit leader. For example, let's say that the country history file has the following: In this case, TAG_liberal_leader will be the character that gets assigned to be a leader. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. Generates a tooltip, unlike delete_unit. modifier = The relation modifier to remove. Questions, Paradox Executes contained effects on a random state that meets the limit and is a core of the country this is contained in. Optional. Balance of power is defined in /Hearts of Iron IV/common/bop/*.txt files. The current scope grants military access to the target country. Sets the autonomy level for the specified country. Every state of the original country immediately gets set as a dynamic country's core: if that's unneeded, the cores would need to be removed after creation. Retires the character, removing every role they hold and making them disappear from the game. Syntax remove_trait [ruler trait id] DLC: Rights of Man Ruler Trait ID The ID of the trait you wish to remove from your ruler. level = / The levels to remove. Deletes the specified division template and all units using it for the current scope. No tooltip is generated. location = Location where the railway gun is created. Makes the current scope a demilitarized zone. Which will print the final effect to game.log when the effect is executed and make debugging easier. Creates a naval leader for the current scope with the specified attributes. All states that are cored by the specified country will be given to it. Mandatory if a variant needs to be created to produce the equipment, optional otherwise. left_side = The left side of the BoP. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. Sets an AI strategy for the current scope. If you have a related Youtube channel, enter the URL. Deprecated. Print out all console commands or a specific command description. well. The health of buildings is determined by the. Kills the country leader of the designated ideology for the current scope. The following arguments can be used within: ideology = socialist is the ideology type that the leader is assigned. path = { } Releases the specified non-existent country as a subject of the specified autonomy of the current scope within the current country's owned states. More information can be found in the. If the country flag inward_perfect_flag is set, it'll multiply the above chance of 30 by 1.3 to get 39. This definition is similar to ideas in many ways, but there are a few extra arguments: slot = political_advisor is used to determine the character slot on the country politics view that the character occupies. desc = The description of the leader.picture = The graphical reference to the leader portrait.expire = When the leader dies in history.ideology = The sub-ideology of the country leader. Scripted effects can be accessed in console by typing e scripted_effect_name to run them. Shared buildings slots being the ones used for multiple building types, such as military or civilian factories. No tooltip is shown. Displays a list of every character meeting the specified limitation and recruited by the current country. This is in contrast to non-shared slots, such as those used by radio stations or air bases, which only can be changed globally with technologies. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Lists currently active flags in the console windows. limit_to_naval_base = yes IV'. A value of 0 removes the technology, but if it is a researchable technology, the duration it takes to research isn't reset, meaning it can be researched in 1 day. Adds experience to the current unit leader, promoting to the next skill level if applicable. Modifies the amount of experience gained towards other traits if the unit leader has this trait. Only necessary in 1.11 and beyond. Sets the specified amount of political power for the current scope. I want to know if it is possible to change a leader from a faction, thanks to a command. long_name = The long name of the country's new ruling party, appearing when hovering over it.

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