Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. All four of the Strider's wheels are able to resist just 250 points of damage. tl;dr Max forward sprint speed for each type. The hatchback speed, the offread speed, the boats speed. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. It have: vItemSpace , licenses[] , price and textures[] . Untested so mileage may vary. The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). #4 [ESD]Calibre May 9, 2017 @ 2:51am edit: Sorry havent looked in the comments that you already found it. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member Texas General Knowledge CDL Practice Test. It takes 200% increased damage from high-explosive (HE) type munitions. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. LARV / MRAP Anyway, thank you for all ur help It helped me a lot. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. Just like with the stance system for infantry. So the question that i have is a two-parter: 1. I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. I've found this out, thanks. I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; Thank you very much! Maybe Its still there. You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. Multiply by 3.6 to get KM/H. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM Good night! First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). How To Force Unit Moving Speed | ArmA 3 ArmaPhronk 1.64K subscribers Subscribe Like Share 3.9K views 6 years ago ArmA 3 Tutorials Quick video guide on how to force a unit's movement speed. i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 Unarmed: 4 seats:1 Driver1 Commander2 PassengersArmed: 4 seats:1 Driver1 Gunner1 Commander1 Passenger Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. Create a new vehicle shop is very simple. By So lets see. The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). This platform update is free for all owners of Arma 3. 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? Item capacity Conditions. Everything about the ARMA game series by Bohemia Interactive on reddit! Description Description: Sets velocity vector of an object in m/s. Hold [Left Shift] to increase throttle and gain altitude. And do you recommend me a better way to increases (or implement) an speedboat much faster, please? Create an account to follow your favorite communities and start taking part in conversations. Damage upon the turret will not be shared with the Strider's main "health" pool. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. Love it if you could make it work with the submarines too. Otherwise, like Yannick said, it does have a max rotation speed. gears 1-8 and 2 reverse gears. Drawbacks Momentum, suspension and gravity all play a much bigger Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. Powered by Invision Community. VEHICLE IS ALWAYS AN OPTION. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. This script was used to get speeds. should free up the scroll wheel for more practical function like speed control. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. But what is the best way to do it relative to the direction the vehicle is facing? Scrolling slower (or in smaller increments) should improve turn speed a bit. When it's done How often? to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . Then look for the file when vehicle are on sell with their classname, price, etc.. Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. 2- The option to turn on lights on vehicles just disappears =( The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). By Press question mark to learn the rest of the keyboard shortcuts. As you are unarmed, you have nothing to raise/lower. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Speeds listed are forward movement speeds only. ^ A low gear would certainly help for steep terrain. It is incorrectly classified in-game as an MRAP. This can be provided by nearby houses, or by building tents. Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. Press J to jump to the feed. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. Create an account to follow your favorite communities and start taking part in conversations. Limit the speed of an AI-driven vehicle or AI person to given value. If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. & About the mods, i found the config for the cars, but its in .BIN format. this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. Faction In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). You cannot "lower" a launcher. It reduces up to 20% of incoming damage from HE-type munitions. The Strider will have incredible difficulty fording over bodies of water. Promotional screenshot released during the pre-Alpha. Fly low and fast to the They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". If damaged: Gradually leak 20% of remaining fuel over time. Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; 4000 mass Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. Object speed is equal to sqrt(x 2 + y 2 + z 2 . I can open it with notepad++ but it is crypted (a lot of unknew characteres). So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). You cannot go prone with a launcher. The offroud. PHYSICS The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. Any way how to edit it? the current action menu is too clunky. da mimic script pastebin vehicle This item will only be visible to you, admins, and anyone marked as a creator. The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. That would make it more useful to use the other keys 'Q' and 'W'. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. It would only affect top speed which the 3 keys do already. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! You need to sign in or create an account to do that. Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT Targeting:1 Laser DesignatorDefensive:1 Smoke Generator 128 km/h on land12 km/h in water If destroyed: Rapidly lose entire fuel supply over several seconds. Pull the nose down [W] to gain speed and up [S] to lose it. Here's some data. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. PROFILE, Terms If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. One of the most significant additions to Arma 3 is the introduction of underwater environments 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. While convenient, it broke other vehicle physics in the game. So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. To do so, you can create your own templates in the scenario config file. At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. its a big problem =( I disabes the mod, and its works. I click it, nothing happens. 1) How to change the vehicles (car/boats/heli/planes) speed, please? Thank you for help. The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config.

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